Donald Chesnut is Chief Experience Officer and global lead for Experience Design at SapientNitro, one of the world’s leading agencies in User Experience Design.
Meer over de auteursUX for Dummies
Paperback Engels 2014 1e druk 9781118852781Samenvatting
Apply UX strategies that align with business goals
If you want to learn the tools and techniques necessary for effective user experience (UX) design, this hands–on guide has you covered. Written by a team of experts from one of the worlds leading UX consultancies, UX For Dummies defines what UX is, why you should focus on it, and how you can embrace best practices. What are you waiting for?
- The A-Z of UX - get the lowdown on UX basics, from understanding how a typical UX project works to how it benefits your business and everything in between
- Tame the beast - survey your competitors, develop content strategy, build the information architecture, and design for specific channels
- Dive into visual design - develop mood boards; understand typography, color, and photography; build design comps; and create style guides
- Put it into action - find out how testing can save your UX, measure your UX and keep it relevant, bring in the experts, and more
- X points on UX - discover 10 reasons the user is your most important consideration, 10 UX principles that never change, and 10 ways to ensure your UX is best in class
Open the book and find:
- The benefits of good UX design
- The building blocks of the UX design process
- Info on user experience versus usability
- Tips on designing a user journey
- Ways to determine appropriate content for your users
- Guidance on creating a sitemap
- Common testing myths in UX
- The scoop on capturing and reporting metrics
- Where to find UX help
- Determining who your users are
- Keeping your UX relevant
Specificaties
Lezersrecensies
Over Kevin Nichols
Inhoudsopgave
Part I: Getting Started with UX
1. Defining UX and the Process
2. Examining Why You Should Use UX
3. Determining Your Users
4. Modeling the Experience
5. Understanding UX as (R)evolution
Part II: Components of Design
6. Taming the Beast: Understanding What You Do and Don’t Have
7. Developing Content Strategy
8. Designing the Content Strategy
9. Building the Information Architecture
10. Designing for Specific Channels
11. Diving into Visual Design
Part III: Your UX in Action
12. Testing: How It Can Save Your UX
13. Measuring Your UX to Keep It Relevant
14. Making It Past the Finish Line
Part IV: The Part of Tens
15. Ten Reasons Why the User Is Your Most Important Consideration
16. Ten Ways to Ensure That Your UX Is Best in Class
17. Ten UX Principles That Never Change
Glossary
Index
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan