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First published in 1983. This anthology of sixty-nine essays drawn from fourteen different journals was assembled in order to reproduce in convenient form some of the more important articles on British painting published from 1849 to 1860 in Great Britain. Meer
The Star Trek franchise reflects, conveys, and comments upon the key philosophical tensions of the modern era. This book details the manner in which these tensions and controversies are manifested in Star Trek across its iterations, arguing that Star Trek offers an indispensable contribution to our understanding of politics in the modern era. Meer
This book explores how transformations and translations shape musical meanings, developments and the perception of music across cultures. Starting with the concept of music as multimodal text, the author understands translation as the process of transferring a text from one language – verbal or not – into another, interlingually, intralingually or intersemiotically, as well as the products that are derived from this process. Meer
For many, the middle ages depicted in Walt Disney movies have come to figure as the middle ages, forming the earliest visions of the medieval past for much of the contemporary Western (and increasingly Eastern) imagination. Meer
Our imagination reveals our experience of ourselves and our world. The late philosopher of science and poetry Gaston Bachelard introduced the notion that each image that comes to mind spontaneously is a visual representation of the cognitive and affective pattern that is moving us at the time - often unconsciously. Meer
While urban films often reinforce spatial stereotypes, they can also produce a resistant reading that helps transgress spatial boundaries, especially in in urban contexts where spatial inequalities and urban divisions are stark. Meer
This book is the first anthology of research devoted to the booming world of Chinese film festivals, covering both mainstream and independent films. It also explores festivals in the Chinese-speaking world and festivals of Chinese films in the rest of the world. Meer
2017 Freedley Award Finalist, Theatre Library Association
2016 Best Circus Book of the Year, Stuart Thayer Prize, Circus Historical Society
The 1960s American hippie-clown boom fostered many creative impulses, including neo-vaudeville and Ringling's Clown College. Meer
This collection is a wide-ranging exploration of contemporary British television drama and its representations of social class. Through early studio-set plays, soap operas and period drama, the volume demonstrates how class provides a bridge across multiple genres and traditions of television drama. Meer
When making games for kids, it�s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Meer
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Meer
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Meer
Getting Started in ZBrush is a gentle introduction to ZBrush, today‘s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. Meer
Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? Meer
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. Meer
This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms. Meer
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games
Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. Meer
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. Meer
Master the art of linear perspective.
If you�re an animator, illustrator, comic book artist, game artist or anything in between, you need to be able to create images that accurately and realistically show space, dimension and form. Meer
All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Meer
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