This edited volume on computational intelligence algorithms-based applications includes work presented at the International Conference on Computational Intelligence, Communications, and Business Analytics (CICBA 2017). Meer
This book presents current research in the area of advanced monitoring in P2P botnets, and uses a dual-perspective approach to discuss aspects of botnet monitoring in-depth. Meer
This book presents a collection of computational intelligence algorithms that addresses issues in visual pattern recognition such as high computational complexity, abundance of pattern features, sensitivity to size and shape variations and poor performance against complex backgrounds. Meer
Fingerprints are among the most widely used biometric modalities and have been successfully applied in various scenarios. For example, in forensics, fingerprints serve as important legal evidence; and in civilian applications, fingerprints are used for access and attendance control as well as other identity services. Meer
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. Meer
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. Meer
The first compendium on robotic art of its kind, this book explores the integration of robots into human society and our attitudes, fears and hopes in a world shared with autonomous machines. Meer
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Meer
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?
This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. Meer
This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. Meer
This volume contains the proceedings of the 4th International
Conference on Frontier Computing (FC 2015), Bangkok, Thailand, September
9-11, 2015, and brings together state-of-the-art results covering many aspects
of emerging computer science and information technology from international
academic and industrial researchers. Meer
This book provides a comprehensive overview of data security in cloud storage, ranging from basic paradigms and principles, to typical security issues and practical security solutions. Meer
This book (CCIS 899) constitutes the refereed proceedings of the First International Conference on Applications of Computing and Communication Technologies, ICACCT 2018, held in Delhi, India, in March 2018. Meer
The book is a collection of best papers presented at the International Conference on Intelligent Computing and Applications (ICICA 2018), held at Velammal Engineering College, Chennai, India on 2–3 February 2018. Meer
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. Meer
This book focuses on origami from the point of view of computer science. Ranging from basic theorems to the latest research results, the book introduces the considerably new and fertile research field of computational origami as computer science. Meer
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. Meer
This book presents articles from the International Conference on Blockchain Technology (IC-BCT) 2019, held in Mumbai, India, and highlights recent advances in the field. Meer
This book presents articles from the International Conference on Blockchain Technology (IC-BCT) 2019, held in Mumbai, India, and highlights recent advances in the field. Meer
This book introduces readers to mobile information services for networks. The content is divided into eight chapters, each of which presents a specific concept and the latest related developments in mobile information services. Meer
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